Est. 2026 · Canada
Ambitious Birds is a Canadian software and game development studio founded on the belief that great things come from passionate people with the freedom to create.
Every project we make, every idea we pursue comes from our hearts. We always seek to make the best work possible, and we aren't satisfied with good enough.
Whether we're architecting a robust backend system or sculpting the feel of a game mechanic, we bring the same relentless attention to the craft. The details matter. The experience matters. The people using what we build matter.
We don't play it safe. We push into uncomfortable territory because that's where growth happens.
We Always seek to find new solutions to problems, to develop something never seen before and push existing technology.
We work together to create and combine our diverse talents, enabling us to achieve impressive feats.
In games and software alike, the end-user experience is everything. We build for the people.
Tool
Photogrammetry tool that converts a photo or video of a real person into a fully rigged 3D mesh. Photos produce a solid base; video unlocks the highest quality output. Supports multiple mesh styles and quality levels.
Game
What if your friends were zoo animals? Photoscan your real-life friends into your galactic zoo and play as the alien entrepreneur pulling the strings. Dress them in a banana suit, send them to the mines, or keep them happy in luxury. Their fate is in your hands, as long as the profit margins stay green. Powered by the Human to FBX tool.
Have a project in mind? Let's talk.
Founder, Project Manager & Software Engineer
Founder of Ambitious Birds with a background spanning programming, VFX, and game development. Gabe steers the studio's direction, manages the team, and stays hands-on across development — with years of experience teaching game development and a President's List academic record.
Software Engineer & Game Developer
Software engineer with deep roots in game development and VR. Liam has professional experience shipping VR games, building AI systems for real-world business applications, and developing tools for neuroscience research — a rare mix of creative and technical range.
AI Engineer & Game Developer
Game developer and researcher pursuing a Masters in Computer Science, with a focus on serious games and emerging technology. Alannis brings both engineering depth and academic rigour to the team — a two-time Teaching Assistant Excellence Award winner and 2025 Brilliant Incubator champion.
Principal 3D Artist
3D and 2D artist with professional experience across environment art, character modelling, animation, and UI — including shipped VR titles. Nicholas brings technical precision to visual work, consistently pushing quality while hitting the tight performance constraints of real-time platforms.
Artist & Sound Designer
Multi-disciplinary creative spanning original music, sound design, 2D art, 3D modelling, and VFX. Seb graduated with Dean's Honours and was nominated to represent Ontario Tech at a Canada-wide game development conference — a creative Swiss army knife who raises the bar on every project he touches.
Media, Marketing & QA
Brand designer and media specialist with a BA in Media Communication Studies and hands-on experience in visual content creation, graphic design, and event production. Skyler shapes how the studio looks and communicates — keeping both the output and the quality consistently sharp.